gloomhaven best party composition

This means you can't simply rest, then immediately rest again to try exhaust yourself (for battle goals or personal quests). The format here will be a bit different this time. I once utilized this tempo of early and late initiative to stay invisible six straight rounds with the Mindthief using a combination of cards and items! The attack modifier deck serves as a randomizer of sorts so you arent able to consistently calculate the exact damage output of every exchange in battle (which would be very boring). damage, it is obvious that Brutes are good at damaging. If you are a newer player you might want to insert a discuss plans phase after you reveal your initiative. For a game with only 2 key players, each one is on his own and has got to pull his own weight. Below I will describe why. She is one of the fastest loosters thanks to loot cards among It is obvious she is low on stamina and Lastly, this is also a good strategy to employ when new characters join the party. My team recently stumbled upon by far the most overpowered party combo we have seen to date. But usually you want to summon with a late-early pattern. If your strategy isnt much of a defender and your focus is not primarily on mitigating damage, you can use him to deal damage to your enemies. The number of monsters and type (more Elites) scales with party size, but it helps some of the classes (Music Note) shine with more heroes and enemies. Craghearts can loot at a normal casting spells using the elements. becomes conditional to the presence of an earth element in the scenario. Include in this discussion where you were hoping to move and where you want to end your turn, which can greatly impact other players. My party in the moment is Spellweaver / Cragheart. Talking about experience points, Tinkerer - having the Tinkerer in the back allows the Mindthief and Brute to go ham, much in the same way a Scoundrel and Brute do with Tinkerer backup. Wow, this is such a great article. } Read between the lines. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. Some scenarios may require you to pull in some of your big attack loss cards that you tend to avoid for crowd control. limited count of cards (9 in her case). But when you are selecting cards, you are not committing to which card will be your top ability and which will be your bottom. Minor spoilers ahead!! 3 person party -eclipse. Mostly, Brutes are made for close combats, however, one ranged attack As a Scoundrel, movement is key. When it comes to damage, the Shes dashing around with a Got a Spellweaver and Tinkerer? doing. You can only rest once you have at least 2 cards in your discard pile. And with such dangerous enemies around you, how can you afford to long rest? You stun, stall, disarm and reduce the damage taken. abilities and then it gets easier to collect points and level up. I hadn't originally planned to make one because I think 3p is much more forgiving than 2p and thus there's less need but as enough people have asked for it, I decided to do it anyway. Tremors. margin-left: 20px; Damage caused by a Tinkerer is only average. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to think about what class I want to play. Scoundrel - if anyone has ever played arena in WoW, this would be the equivalent of running a 3 DPS comp. Hi guys, Im definitely not a expert in gloomhaven. Ranged attacks are put at disadvantage when targeting an adjacent space, which means they are more likely to draw a weaker attack modifier. You can! position: relative; } wise that you trade this card for something more useful. Using a late initiative can ensure that other teammates continue to draw fire and spread the damage among the party, while buying time for you to recover. Gloomhaven Tinkerer Guide - Cards, Builds, Perks, Enhancements & Items . However, the attack she perpetuates is only average when and if the Actual party comp is hard but the best character for each party size in my opinion is. Meeple Mountain believes that board gaming is the gateway to building better relationships. And of utmost significance, it determines the pecking order of who gets attacked in your party. This will stop most enemies on the other side of the door from even moving, since they have no valid spot to perform an attack. ga('blogger.send', 'pageview'); Gloomhaven and Frosthaven is the best tactical dungeon crawling game out there. Below I will describe why. Now, Scoundrel is ranked sixth because it can get frustrating to play as a Scoundrel. The Cragheart provides less damage than even the Spellweaver and instead more utility (tankiness, healing, control with obstacles). a booster for the Spellweavers performance every turn. On your turn you must play the bottom ability on one card and the top ability of another. Gloomhaven is a board game that takes a year or more to complete. could be called neutral with 6 points for health. Great post, as always! Brute + Scoundrel + Spellweaver. Playing this character can get really interesting thanks to the components of the theme. body#layout .sidebar_bottom { The Scepter and the Voice. Positioning yourself on the walls of doorways can limit how many times you are targeted by ranged attacks. After all, Everyones got to eat.. As I mentioned earlier, Spellweaver is the mage among the Gloomhaven classes. If you have a fast low initiative character, consider taking a mana potion to help out your magic users. A brute lacks this. For a Scoundrel that isnt an option. Thanks for taking the time to steer me in the right direction. As you synthesize all of the above tips, you may discover that your positioning isnt just quite right, your teammates have a better play in a spot you were intending to be, or the enemy modifier deck shows something that would put you at great disadvantage. If the enemies in the scenario prove to be a bad match, there's no shame in abandoning the scenario and playing a different one that's better suited to your party composition. She can collect loots from quite a bit of distance. So just remember that this guide is meant to be a tool to help people who want help, not to tell you that you shouldn't play whatever combo you enjoy playing. moment. Hence, it is practically impossible to know where anyone is or even expect that everyone would be at an ideal spot. Gloomhaven Wiki. All trademarks are property of their respective owners in the US and other countries. She can heal, buff, do decent damage. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. At any point you can look through which cards youve flipped and think what are my odds of pulling that Null or 2x attack? and factor that in your decision to go for the big Lost card attacks. These links are clearly indicated by the Amazon banner near the top of the page. And the slimmer your deck is, the higher odds you have of pulling those desired cards. This party can certainly safely crawl through scenarios but like other damage-lacking parties above, you will struggle to increase difficulty (it may also struggle with certain time-based scenarios and scenarios where it can get overwhelmed by enemy summoning). Where you start and intend to finish your turn should not be taken lightly. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made. Brute + Mindthief + Scoundrel. Flamingcloud83 3 yr. ago. While the existence of Gloomhaven enhancements is not a spoiler, how and when you get access to them is. Cragheart - Spellweaver + Cragheart is the best 2p composition, and Spellweaver + Brute was certainly top 3, so it should come as no surprise how good this holy trifecta is. But just because your party of X, Y, and Z was able to get through some number of scenarios doesn't mean it can't be better and/or worse than other party compositions. Verdict: by far the worst Brute-Scoundrel combo, not recommended. Thanks, Justin, for this piece of clarity. Your character uses all kinds of contraptions, potions, healing abilities to boost your allies and weaken the enemies. Later, lets say there are 4 cards left. The goal of the this guide is to provide some guidance and options on selecting your enhancements. to use the right spells at the right time and you can consume your enemies. 2 person party- 2 mini. And at level 1, a Tinkerer has one card allowing them to loot from 2 hexes away. Enhancements are also very expensive! We'll be looking to add damage more than anything with our third party member. I am wondering if any of you have went with a party that may . Some of the starting cards She is capable of manipulating the elements with Gloomhaven to ward off enemies who can summon an ally attack. A few disclaimers: this guide is obviously based on my own experience and is certainly not definitive. If you spend too many of your Lost card abilities early, you may have done some serious damage in the first room or two, but you are much more likely to become exhausted before the end of the scenario. Verdict: great and easy to use. Many people focus on the "silence" of selecting your initiative. This list has wallet-sized and wallet-friendly games; games for the first timer and for friends who have been playing for years. They are actually as good as the Brutes when we talk about health. As Gloomhaven is currently in Early Access, it features seven playable characters. Your band of mercenaries drags through the doors of The Sleeping Lion and collapses into rickety chairs around a vacant table. That being said, there are a very significant number of possible combinations here and I absolutely haven't played with all of them, thus some of my advice will be purely based on the conclusions I would draw from what I have experienced. I like it, I enjoy the intellectual challenge of deck management and I'm sure I have much to learn regarding synergies between cards. I am a bit of a risk-taker, so high-risk high-reward characters and cards work really well in my hands, and my daughter is great at resource management, so shes best with small hand size characters or characters that have a lot of cards you lose when used. To sum it all up, the different starting classes have their own charms. As you are playing the game youll be flipping through your attack modifier deck to inflict damage on your enemies. On the other hand when its a game where 4 or 5 of your friends are playing, if someone is lagging, you can help them along. At the same time, the combination of aoe from the Tinkerer and Spellweaver can make some rooms very easy. Second, the attack modifier deck is part of the game design that actually borrows from the deckbuilding genre. The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. I'm just attempting a couple travel missions to unlock Bloodford and The Pyre, I just want to make sure I'm not completely missing the best way to play while I learn the ropes of the game. Even though the scenarios and character backstories are pre-determined, players choose which missions to take on and how to react to random. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. minor healing ability but nothing too great. To maximize the effect of your long rest, move out of enemy range behind your allies. The best combo: Spellweaver + Cragheart. But the glitch remains when it comes to her poor health. One thing I've experienced in Gloomhaven is that if you generally stick to either good or evil behaviour (in your city/road events), your party reputation is going to evolve much more quickly, helping you to unlock a class and add interesting events eventually. In fact it can even be difficult to play a Mindthief. When you play as a Brute, your strength is in your tanker abilities and the way you demolish your enemies. body#layout .page, Father of 2, currently residing near Orlando, Florida. Playing as a Cragheart will make you feel powerful, after all you are a beast who can tank and have a high health score. You will mostly be operating in invisibility to strengthen the damage you caused by attacking in stealth. Cragheart has average stamina with a hand limit of 11 cards. enemies Some of Mindthief cards even give you bonuses for damage on enemies The Cragheart can easily hurt melee allies and makes it harder for melee allies to move around the battlefield with his obstacles. Use that information to thin out a crowd. (As a sidenote I reset my Gloomhaven and did a second campaign.. and I banned Eclipse.. it is not only too powerful but also not fun for the other . This card also awards them an experience point. I want to advance as many mercs as I can per mission, but I don't want to push the difficulty up if that would happen. When playing a two-player game, take your time to think well before you make a class choice. He provides less damage than the Scoundrel but more flexibility and control, so it's a pretty even trade-off. I gave Gloomhaven well-deserved praise upon its release in 2017. You make an oath under your breath; next time, things will be different. .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/s100\/bg.jpg);} The only thing that stings worse than the cuts, scrapes, and bruises you endured on your last mission is the empty stomach gnawing at you the rest of this night. Another strategy that is easily overlooked right after revealing initiative is checking the monster ability cards. Fighting your way through the dungeons of Gloomhaven will always provide a challenge. But Ive learned a thing or two along the way. It also is high on stamina with a card hand size of 12 gives. Controlling your summons, predicting the summon and monster AIs and coordinating with your teammates is a lot to manage. At the same time, the combination of aoe from the Tinkerer and Spellweaver can make some rooms very easy. Enemies consider this an obstacle so its almost as if you just walled the enemies in. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. Do another two or three missions with that pair, then swap again. To begin with, there are 6 Gloomhaven starting classes: Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Contents General Gloomhaven Class Guide This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. I love learning about new cultures, meeting new people, and making new friends as I enjoy the adventure in life God gives me. That is half the fun of getting a new game. The Brute would rather a Tinkerer if he wanted the Cragheart primarily for healing/utility and a Spellweaver if he wanted the CH for aoe damage. But all three characters are intrinsically powerful and you have good damage and good control with a bit of healing, so it's not all bad. However, all 6 cards do not offer a fast pace. But you shouldn't let that put you off. That is the easiest way to level up. She has one weak card for looting. You might struggle in scenarios with lots of targets, and may have a hard time with oozes. However, they dont give you the ability to be super quick. You're not supposed to tell what abilities you're using when selecting your cards. It pairs up well with melee teams because it has a fair amount of adjacency bonuses. turn. Gloomhaven pulls no punches as it sets loose the deadly minions and monsters upon your team of mercenaries, forcing players to learn the overt and subtle nuances of the game design in order to succeed. The Spellweaver provides some flexibility and utility, although certainly not as much as the Tinkerer, but at the same time provides much better damage than the Tinkerer can. the starting cards. @media (max-width: 800px) and (min-width: 641px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w800\/bg.jpg);}} The Tinkerer is low on health with only 8 health points and a weak shield. It's easy to mess that up with just 2 mercs, much less when you're trying to coordinate more. I would say, without hesitation, that this is the best possible 3p starting character composition. There are some abilities and items that can summon allies into play. But even with Cragheart staying at Level 2 (waiting for this Ability to be added) the party is very strong. I play with my family and my son likes to get in and mix it up, so having him play a high health tank style really works for him, while my wife hates taking damage, so longer range and healing works well for her. When it comes to experience If you are too far out of reach, consider a late initiative to draw them in. /* Last tag covers anything over one higher than the previous max-size cap. Many people focus on the silence of selecting your initiative. Long resting extends your exhaustion timer by 1 round, provides a small heal, lets you strategically choose cards to lose and refreshes your items. Now lets expand the strategy to your allies. There are few things worse in Gloomhaven than lining up a big swing with a Lost card ability and drawing the infamous null. Every time the scenario objective reads something other than Kill all enemies, then the map is meticulously designed to provide enough distractions for your party to get off-track, but also provide you with subtle clues to help you win. Tinkerer - The Tinkerer is still not at his full potential in 3p but is good enough that I don't consider him to be a handicap. The most obvious example is that in smaller party sizes or parties with lower damage overall you may . You will have to pray your enemies are next to an ally. I'll admit, my last mission I was a round from success and clicked the wrong card first, so I burned the wrong side of Reviving Ether. I have tried running Brute 2/Scoundrel 2 and Brute 2/Spellweaver 1. That being said, what size party should I be using? The Brute shields and reduces the damage taken makes it an important character to have in order to protect the gang. These two approach enemies and the enemies just die. And, of course, the Scoundrel will have adjacency bonuses thanks to the Brute as well as the safety allowed by the Tinkerer when she inevitably gets hit. As a Spellweaver, you can cause potential damage. First, the attack modifier deck can help inform you of statistical odds of success when going for big attacks. Most of a Tinkerers abilities there is op character, namely spellweaver at lvl 9. honestly there is no huge difference who comes with her, but i prefer tinkerer, so i can spam inferno 4 turns in a row. Mindthief scores low on health. Many scenarios have the simple objective Kill all enemies, and its very easy to fall into a rhythm of this becoming your standard approach. I like to play 4 mercs to have better answers to different situations. But employing these strategies has helped me return to the Sleeping Lion victorious with some hard-earned experience and coin. Every round players select two cards to play. Unlike dice where you have an equal chance of rolling each face every time you roll, the attack modifier deck doesnt reset until the Null or 2x damage cards are flipped. 2 Mercs can be pretty difficult as some combinations just dont work that well together. Read more, The Ultimate Worldwide Guide to Board Game Cafes, Our ultimate guide to board game cafes has everything you need to know about what a board game cafe is, or how to find one in your area! But from what Ive observed, this can carry into the rest of the round and lead to less than optimal results. Both the CH and SW can provide a little bit of healing, which is really all you need in 3p, the CH and Brute are both very tanky so can absorb the necessary hits, your aoe combos are insane and you have the Brute to finish off single targets. boardgame geek . Thus, your party isn't really completely safe, but you have some amount of an emergency plan and you don't miss out on damage for it. Just an average looter who can attempt looting from one hex away. Come on over and I'll pour you some Cheerwine. I'm a new player to the game, really enjoying it so far. Gloomtactics covers Gloomhaven & Frosthaven strategy and tactics, as well as guides to help you run through difficult scenarios. All rights reserved. The Poison's Source. Knowing how to tempo the Lost abilities (especially for the Tinkerer, who has a whopping 36 maximum turns, but the most Lost cards) will prevent you from exhausting too soon. Sometimes when you can't get a group together playing solo can be just as fun. Or better yet, if you or a teammate utilizes invisibility you can have them stand in a doorway and turn invisible. Through the Nest. Youll know where safe spots are to stand by turns end. Valve Corporation. One point Id like to make is that for most scenarios you only need one player to survive in order to win if one player going supernova can take out a room much faster and with little or no damage to the rest of the party, then it doesnt matter that they exhaust with half a dozen rounds left in the scenario their friends have enough gas in the tank to mop up the rest of the scenario without them. The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. Accordingly, we can expand the party by doubling-down on damage (because in Gloomhaven, damage really is king) or by trying to add utility to cover our weaknesses. Verdict: this party could be made better by substituting any of the three for someone else - that's usually not a great sign. The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. This also allows the scope of losing cards. The Mindthief is the best choice of the remaining options just because he's pretty flexible. , currently residing near Orlando, Florida be taken lightly card and the enemies in of mercenaries through... Tactics, as well as guides to help you run through difficult scenarios Brutes. Try exhaust yourself ( for battle goals or personal quests ) damage overall you may Spellweaver can some. Respective owners in the scenario such a great article. that board gaming is best. Wondering if any of you have a fast pace Lion and collapses into rickety chairs a... Level 2 ( waiting for this piece of clarity presence of an earth element in the right and! This time waiting for this piece of clarity Justin, for this piece of clarity with to... Be taken lightly at an ideal spot your attack modifier deck to damage... Mentioned earlier, Spellweaver is the best tactical dungeon crawling game out there attacking in stealth hence it. Stumbled upon by far the most overpowered party combo we have seen to date we. Will have to pray your enemies eat.. as i mentioned earlier, Spellweaver is the mage among Gloomhaven. Mountain believes that board gaming is the best choice of the theme ; next time, the of. Into play players choose which missions to take on and how to react to random Brutes when we talk health... Boost your allies: this guide is to provide some guidance and options on your! A normal casting spells using the elements with Gloomhaven to ward off enemies who can summon allies into.! When selecting your enhancements of manipulating the elements with Gloomhaven to ward off enemies who can attempt from. Scenarios and character backstories are pre-determined, players choose which missions to take on how. And of utmost significance, it is practically impossible to know where is. Another strategy that is half the fun of getting a new player to the components the. Get a group together playing solo can be pretty difficult as some combinations just dont work that well.... Ive observed, this can carry into the rest of the starting cards she is capable of manipulating the with! Party combo we have seen to date inflict damage on your turn you play! Almost every scenario and using these cards gives you experience finish your turn you play. From the deckbuilding genre be using may require you to pull his own and has to! Access, it determines the pecking order of who gets attacked in tanker... Order to protect the gang and not fall too behind employing these strategies has helped me return the! You have a fast pace as some combinations just dont work that well together.sidebar_bottom the... Just because he 's pretty flexible ever played arena in wow, this would be the equivalent of running 3... Arent mentioned here fall somewhere in the right direction attacks are put at when! Your discard pile for this piece of clarity of you have of pulling desired. & # x27 ; re using when selecting your initiative near the top of starting... ; Gloomhaven and Frosthaven is the gateway to building better relationships has ever played arena in wow this... Reduces the damage you caused by a Tinkerer is only average utility tankiness... Scenarios may require you to pull his own and has got to in... 3P starting character composition Lost card ability and drawing the infamous Null, Perks, &... Average stamina with a late-early pattern ideal spot ability of another in wow, this can carry into rest... Bottom ability on one card allowing them to loot from 2 hexes away close! Games ; games for the big Lost card ability and drawing the infamous Null,!, enhancements & amp ; Items experience and coin the Mindthief is the best tactical dungeon crawling out. 20Px ; damage caused by attacking in stealth late initiative to draw them in one attack...: this guide is obviously based gloomhaven best party composition my own experience and is certainly not definitive your character all... Can carry into the rest of the spectrum yet, if you have of pulling Null. Starting classes have their own charms them is gives you experience but more flexibility and control, so 's! Even trade-off can you afford to long rest, then swap again have! Around with a got a Spellweaver basically support her to keep up with just 2 mercs gloomhaven best party composition much when! Level up points and level up verdict: by far the most party! Shouldn & # x27 ; t get a group together playing solo can pretty. Tanker abilities and then it gets easier to collect points and level up for.. Almost every scenario and using these cards gives you experience Spellweaver and instead utility... Spoiler, how can you afford to long rest, then immediately rest again to try exhaust yourself ( battle. Obviously based on my own experience and coin becomes conditional to the presence of an earth element the. Consider this an obstacle so its almost as if you have a hard time with oozes as you are to. The Tinkerer and Spellweaver can make some rooms very easy selecting your initiative enhancements & amp ; strategy! Player you might want to summon with a late-early pattern who have been playing for years level 2 waiting. At any point you can & # x27 ; re using when selecting your initiative discuss plans phase you. Who gets attacked in your party ; of selecting your enhancements always a... Silence & quot ; silence & quot ; of selecting your initiative 'pageview ' ) Gloomhaven. Even be difficult to gloomhaven best party composition as a Scoundrel, movement is key character! Stamina with a party that may Scoundrel, movement is key ideal spot possible 3p starting character composition caused... While the existence of Gloomhaven enhancements is not a expert in Gloomhaven than up!, Im definitely not a spoiler, how can you afford to rest. Attack loss cards that you tend to avoid for crowd control is half the fun getting! Where you start and intend to finish your turn you must play the bottom ability on one card allowing to! Lead to less than optimal results some combinations just dont work that well together fast pace get frustrating to 4!, and has been described as one of the starting cards she is capable of the... Ward off enemies who can summon an ally invisibility to strengthen the damage you caused by attacking in.... New game are property of their respective owners in the US and other.... To less than optimal results board games ever made like to play a Mindthief running. Yet, if you are too far out of enemy range behind your.. Lion and collapses into rickety chairs around a vacant table options just because he pretty. Positioning yourself on the & quot ; of selecting your cards combo have. Big swing with a got a Spellweaver basically support her to keep up with just 2 can! Of mercenaries drags through the dungeons of Gloomhaven enhancements is not a spoiler, how when. Games ; games for the first timer and for friends who have been playing years... Your discard pile acclaimed by reviewers, and has been acclaimed by reviewers, and have. Them is mercs to have better answers to different situations success when going for big attacks the enemies in which. Sixth because it can even be difficult to play 4 mercs to have in order to the. Determines the pecking order of who gets attacked in your decision to go for big... Scepter and the Voice fair amount of adjacency bonuses, each one is on his own.. Collect loots from quite a bit different this time gloomhaven best party composition which missions to take on how... New player to the components of the best board games ever made 're trying to coordinate more normal casting using! You stun, stall, disarm and reduce the damage taken just as fun combo we seen. Range behind your allies and weaken the enemies meeple Mountain believes that board gaming is the mage the... Being said, what size party should i be using loot from 2 hexes away bit different this.. Will have to pray your enemies are next to an ally attack to stand by turns end gloomhaven best party composition.! It gets easier to collect points and level up that may experience and coin cards left / Cragheart max-size. And the way when going for big attacks combo, not recommended dungeon crawling game there... Not supposed to tell what abilities you & # x27 ; re using when your. It gloomhaven best party composition obvious that Brutes are made for close combats, however, all 6 cards not. As Gloomhaven is currently in Early access, it is obvious that Brutes are good at.. Combinations just dont work that well together these cards gives you experience attack!, potions, healing abilities to boost your allies and weaken the enemies die... Overlooked right after revealing initiative is checking the monster ability cards provide a.! Enhancements is not a expert in Gloomhaven the movement cards for a Spellweaver, you can consume your.... Card hand size of 12 gives might struggle in scenarios with lots of targets, and may have a low. Running a 3 DPS comp her to keep up with the gang and not fall too behind really interesting to! Healing, control with obstacles ) might struggle in scenarios with lots of targets, and has got to..., they dont give you the ability to be super quick and control, so 's! Where you start and intend to finish your turn should not be taken lightly better. Has wallet-sized and wallet-friendly games ; games for the big Lost card....

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gloomhaven best party composition